The Bioshock series has to be one of the most reknown game sets in existence at this point from doing so well. And today is Brodus here reviewing the first in the series, Bioshock 1.
When I first played this, I had no idea what to expect. Sitting on a plane looking listening to the monologue of your character while not fully understanding what he was talking about, but still listening intently. Suddenly the plane starts to crash, and you soon find yourself swimming back towards the surface. With nowhere to go but a lighthouse in the middle of nowhere, you enter the dark building, the door slamming behind you, and golden statues being illuminated around you. Decending the stairwell, you’re presented with a round room, and a pod in the middle; a bathysphere, which you have nothing to do but enter the pod and pull the lever. The sphere then seals up and decends, where you begin to watch a documentary presented by the great Andrew Ryan, as to where you’re decending to..
The screen rises and before you is another world, the underwater city of Rapture. With magnificent and massive glassed in buildings, tunnels and walkways connecting the metropolis. As you continue, you begin to feel a certain uneasiness about plunging this far into the depths of the ocean. Rising into the bathysphere bay, you witness two figures in the darkness before you, one cowaring and begging for mercy, and the other weilding large hooks, which he rips the cowaring man open with. You know you’re not in the same world as before.
This game is dark, evil, and psychotic. Plunged underwater into a corrupt world with little girls who extract atoms from corpses, monsterous big daddys with drills instead of hands, and the lack of morals and laws, the world of Rapture is the darkest place imaginable. Bioshock is a first person shooter where you weild a variety of guns, from a grenade launcher to a chemical thrower, a blunt and brutal wrench and set of powers called plasmids, allowing you to ignight your foes, electrify the water they stand in, or even toss propane tanks, as just a couple examples.
The anonymous feeling story is fantastic. They put you into the role of a faceless man, give you so little information that half of the game you’re playing just trying to figure out who you are, and the plot line develops and blooms into a story that will blow your mind, not to let out any spoilers. Bioshock certainly isn’t for the feint of heart, but if you’re up to play one of the most dark and twisted games that exists.. Then would you kindly give it a try?